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room.py
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#!/usr/bin/python3
class Room:
def __init__(self, room_number, name, description, gold):
self.room_number = room_number
self.name = name
self.description = description
self.gold = gold
self.monsters = []
self.players = {}
self.connections = {}
def get_room_number(self):
return self.room_number
def get_name(self):
return self.name
def get_description(self):
return self.description
def get_gold(self):
return self.gold
def message_all(self,message):
for name in self.players:
player = self.players[name]
player.send_message(message)
def add_player(self, player):
if player.get_name() not in self.players:
character = player.character_message()
self.message_all(character)
self.players[player.get_name()] = player
def remove_player(self, player):
self.players.pop(player.get_name(), None)
def add_monster(self, monster):
self.monsters.append(monster)
def add_connection(self, room):
self.connections[room.get_room_number()] = room
def remove_connection(self, room):
del self.connections[room.get_room_number()]
def has_connection(self, room):
if room.get_room_number() in self.connections:
return True
else:
return False
def player_fight_player(self, p1, p2):
player = p1
target = p2
target = self.players.get(target)
if (player.get_name() in self.players) and (target.get_name() in self.players) and target.alive:
player.fight(target)
if not target.alive:
player.gold += target.gold
target.gold = 0
elif not player.alive:
target.gold += player.gold
player.gold = 0
return True
else:
return False
def player_fight_monsters(self, player):
if (self.monsters == {}) or (player.get_name() not in self.players):
print("Exist fight error")
return False
for monster in self.monsters:
if monster.alive:
player.fight(monster)
if not monster.alive:
player.gold += self.gold
print("Player %s fought %s" % (player.get_name(), monster.get_name()))
if monster.get_name() == 'Freak' and not monster.alive:
player.send_message(self.room_message(player.get_name()))
infos = self.all_room_info()
for info in infos:
player.send_message(info)
return True
def room_message(self,recv_name):
type = 1
name = "Server".ljust(32)
message = 'In 4th July, 1996, I burned my grandpa horse barn by playing with Fireworks. I blamed it on the neighbors'
message_len = len(message)
recipient_name = recv_name.ljust(32)
packet = bytearray()
header = type.to_bytes(1, 'little')
message_len = message_len.to_bytes(2,'little')
recipient_name = recipient_name.encode('utf-8')
sender_name = name.encode('utf-8')
message = message.encode('utf-8')
packet.extend(header)
packet.extend(message_len)
packet.extend(recipient_name)
packet.extend(sender_name)
packet.extend(message)
return packet
def players_info(self):
packet = bytearray()
infos = []
for name in self.players:
player = self.players[name]
info = player.character_message()
infos.append(info)
for info in infos:
packet += info
return infos
def get_monster_info(self):
packet = bytearray()
infos = []
for monster in self.monsters:
m = monster.character_message()
infos.append(m)
print("Monster")
for info in infos:
packet += info
return infos
def get_room_connections(self):
conn_list = []
for r in self.connections.values():
temp_num = r.get_room_number()
temp_name = r.get_name()
temp_desc = r.get_description()
temp_desc_len = len(temp_desc)
type = 13
print("get_room_connections() called....")
conn_list.extend([(type).to_bytes(1, "little"),
temp_num.to_bytes(2, "little"),
temp_name.encode('utf-8'),
temp_desc_len.to_bytes(2, "little"),
temp_desc.encode('utf-8')])
#room_number = 2
#room_name = "Bridge".ljust(32,'\00')
#room_desc = "To be filled later"
#desc_len = len(room_desc)
'''
packet = bytearray()
infos = [(type).to_bytes(1, "little"),
room_number.to_bytes(2, "little"),
room_name.encode('utf-8'),
desc_len.to_bytes(2, "little"),
room_desc.encode('utf-8')]
# packing room infos
for info in infos:
packet += info
'''
print("Print from inside get_room_connections()")
return conn_list
def get_room_info(self):
print("get_room_info() called....")
packet = bytearray()
infos = [(9).to_bytes(1, "little"),
self.room_number.to_bytes(2, "little"),
self.name.encode('utf-8'),
len(self.description).to_bytes(2, "little"),
self.description.encode('utf-8')]
# packing room infos
for info in infos:
packet += info
#print(packet)
return packet
def all_room_info(self):
packet = []
# get player character message first message 10
players = self.players_info()
monsters = self.get_monster_info()
for p in players:
packet.append(p)
for mo in monsters:
packet.append(mo)
# send message 9 room info
room = self.get_room_info()
packet.append(room)
# message 13 room connections
conn = self.get_room_connections()
print("room connections sent...")
for c in conn:
packet.append(c)
print(packet)
return packet