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characters.py
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#!/usr/bin/python3
import random
from struct import *
import socket
class Character:
def __init__(self, name, attack, defense, regenerate, description):
self.name = name
self.attack = attack
self.defense = defense
self.regenerate = regenerate
self.health = 200
self.max_health = self.health
self.description = description
self.alive = True
def get_name(self):
return self.name
def get_attack(self):
return self.attack
def get_defense(self):
return self.defense
def get_regenerate(self):
return self.regenerate
def get_health(self):
return self.health
def get_gold(self):
return self.health
def get_description(self):
return self.description
def regenerate(self):
self.update_health(self.regenerate)
def is_alive(self):
return self.alive
def calculate_damage(self, defense, attack):
damage = 0
if attack == 0:
return 0
elif defense == 0:
return random.randint(1, attack)
elif attack <= defense:
damage = random.randint(1, attack) - (defense // attack)
else:
damage = random.randint(1, attack) - (attack // defense)
if damage < 0:
return 0
return damage
class Player(Character):
def __init__(self, sock, name, attack, defense, regenerate, description):
super().__init__(name, attack, defense, regenerate, description)
self.sock = sock
self.room = None
self.flags = 200 # 0b11001000 player ready but haven't started yet
self.gold = 15
self.attack = attack
self.defense = defense
self.regenerate = regenerate
self.health = 100
self.playing = False
self.description = description
self.room_number = 0
def __str__(self):
s = ('Player name: %s\nAttack: %d\nDefense: %d\nRegen: %d\nHealth: %d\nGold: %d\nRoom: %d\nDescription: %s' % (self.name, self.attack, self.defense, self.regenerate,self.health, self.gold, self.room.get_room_number(),self.description))
return s
def get_room_number(self):
return self.room_number
def set_room(self, r):
self.room = r
self.room_number = self.room.get_room_number()
def set_playing(self, status):
self.playing = status
self.flags = 216 # Player ready and started 0b11011000
def is_playing(self):
return self.playing
def change_room(self, new_room):
self.room = new_room
def update_health(self, amount):
if self.health + amount < 0:
self.health = 0
self.alive = False
self.die()
elif self.health + amount > self.max_health:
self.health = self.max_health
else:
self.health = amount
def fight(self, other):
my_damage = self.calculate_damage(self.defense, other.attack)
other_damge = self.calculate_damage(other.defense, self.attack)
self.update_health(-my_damage)
gold = other.update_health(-other_damge)
if gold:
self.gold += gold
def get_room(self):
return self.room
def send_message(self, message):
self.sock.send(message)
return
def recv_message(self, size):
data = self.sock.recv(size)
return data
def start(self, s):
self.sock = s
self.playing = True
def die(self):
self.flags = 0
def character_message(self):
room_numb = self.room_number
header = (10).to_bytes(1, "little")
temp_name = self.name.ljust(32,'\00')
name = temp_name.encode('utf-8')
flags = self.flags.to_bytes(1,'little')
attack = self.attack.to_bytes(2, 'little')
defense = self.defense.to_bytes(2, 'little')
regenerate = self.regenerate.to_bytes(2, 'little')
health = self.gold.to_bytes(2, 'little')
gold = self.gold.to_bytes(2, 'little')
room = room_numb.to_bytes(2, 'little')
description_length = (len(self.description)).to_bytes(2, "little")
description = self.description.encode('utf-8')
packet = bytearray()
character = [header, name, flags, attack, defense, regenerate, health, gold,
room, description_length, description]
for item in character:
packet += item
return packet
def get_gold(self):
return self.gold
class Monster(Character):
def __init__(self, r, name, attack, defense, regenerate, description):
super().__init__(name, attack, defense, regenerate, description)
self.flags = 184
self.gold = 100
self.room = r
self.name = name
def character_message(self):
header = (10).to_bytes(1, "little")
temp_name = self.name.ljust(32,'\00')
name = temp_name.encode('utf-8')
flags = self.flags.to_bytes(1,'little')
attack = self.attack.to_bytes(2, 'little')
defense = self.defense.to_bytes(2, 'little')
regenerate = self.regenerate.to_bytes(2, 'little')
health = self.gold.to_bytes(2, 'little')
gold = self.gold.to_bytes(2, 'little')
room = self.room.to_bytes(2, 'little')
description_length = (len(self.description)).to_bytes(2, "little")
description = self.description.encode('utf-8')
packet = bytearray()
character = [header, name, flags, attack, defense, regenerate, health, gold,
room, description_length, description]
for item in character:
packet += item
return packet
def die(self):
self.flags = 32
def update_health(self, amount):
if self.health + amount < 0:
self.health = 0
self.alive = False
self.die()
send_gold = self.gold
self.gold = 0
return send_gold
elif self.health + amount > self.max_health:
self.health = self.max_health
return False
else:
self.health = amount
return False