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Interpreter.h
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#pragma once
#include "SharedEnums.h"
#include "Directory.h"
#include "AST.h"
#include "Program.h"
#include "Scope.h"
class Interpreter
{
Program* prog = nullptr;
//The global scope of variables.
Scopelet<Value> globalscope;
//Part of the function stack; the object associated with the current function/method. A nullptr indicates that it's a global (classless) function.
std::stack<Object*> objectscope;
//The scopes of each block of each function in the function stack.
std::stack<Scope<Value>> blockscope;
const bool is_interactive;
public:
//Stores the current, most recent runtime error. Expected to be set to null during most operation.
Value error = Value();
//Something used to handle rvalues in expressions. TODO: Should be blanked sometimes.
Value tempvalue = Value();
int BREAK_COUNTER = 0; // An integer flag used to break (perhaps several levels) out of one or several blocks (which are not Function blocks)
bool FORCE_RETURN = false; // A flag used to allow blocks to force their parent functions to return when they hit a ReturnStatement.
bool CONTINUE_FLAG = false; // Flag used to mark when a "continue;" has been hit.
#ifdef JOAO_SAFE
int value_init_count = 0;
#endif
Interpreter();
Interpreter(Program&,bool);
//Executes the given program. Assumes program already knows about it's parent interp.
Value execute(Program&, Value&);
//Evaluates the result of running the given expression, under the given program.
Value evaluate_expression(ASTNode*);
//Gets function by Directory name.
Function* get_func(const std::string& funkname, ASTNode* caller, bool loud = true);
///Blockscope/omniscope
//Initializes variable at the lowest blockscope available.
void init_var(const ImmutableString&, const Value&, ASTNode*);
//Override the value of an already-existing variable at the lowest scope available.
void override_var(const ImmutableString&, Value, ASTNode*);
//Get variable at the lowest scope available.
Value& get_var(const ImmutableString&, ASTNode*);
bool has_var(std::string, ASTNode*);
Object* get_objectscope() const { return objectscope.top(); }
///Objectscope
Value get_property(const ImmutableString&, ASTNode*);
void set_property(const ImmutableString&, Value, ASTNode*);
Value grand_property(unsigned int, const ImmutableString&, ASTNode*);
Value& grand_handle(unsigned int, const ImmutableString&, ASTNode*);
//Construct an object and return it as a Value.
Value makeObject(std::string,std::vector<ASTNode*>&,ASTNode*);
Value makeObject(std::string,std::vector<Value>&&,ASTNode*);
//Constructs an empty base table.
Value makeBaseTable();
//Constructs an anonymous table with no derived classes and returns it.
Value makeBaseTable( std::vector<Value>, Hashtable<std::string,Value>, ASTNode*);
//Treated as a special, fatal error.
void RuntimeError(ASTNode*, const std::string&);
//Treated as a runtime which can be resumed from.
void RuntimeError(ASTNode* node, ErrorCode err, const std::string&);
//RuntimeError as called by the Throw keyword
//This assumes that err_val has already been type-checked by someone higher up in the stack
void RuntimeError(ASTNode* node, Value& err_val);
void UncaughtRuntime(const Value& err);
//Pushes a new blockstack and objstack layer
void push_stack(std::string name = "", Object* obj = nullptr)
{
#ifdef JOAO_SAFE
if (blockscope.size() > MAX_RECURSION)
{
throw error::maximum_recursion(std::string("Program reached the limit of ") + std::to_string(MAX_RECURSION) + std::string("recursive calls!"));
}
#endif
blockscope.push(Scope<Value>(name));
objectscope.push(obj);
}
//Pops both the blockstack and objstack layer
void pop_stack()
{
blockscope.pop();
objectscope.pop();
}
//Like get_global but returns the pointer instead, and quietly allocates a new global when you ask for one it hasn't seen before.
Value* has_global(const ImmutableString& name, [[maybe_unused]] ASTNode* getter)
{
if (!globalscope.table.count(name))
{
return &(globalscope.table[name]);
}
return globalscope.at(name);
}
Value& get_global(const ImmutableString& name, ASTNode* getter)
{
if (!globalscope.table.count(name))
{
RuntimeError(getter, ErrorCode::BadAccess, "Unable to access global value: " + name.to_string()); // Works, just returns null and yells.
return globalscope.table[name];
}
return globalscope.table.at(name);
}
void set_global(const ImmutableString& name, Value& val, [[maybe_unused]] ASTNode* setter)
{
#ifdef JOAO_SAFE
if(!globalscope.table.contains(name)) {
++value_init_count;
if (value_init_count > MAX_VARIABLES)
{
throw error::max_variables(std::string("Program reached the limit of ") + std::to_string(MAX_VARIABLES) + std::string("instantiated variables!"));
}
}
#endif
globalscope.table[name] = Value(val);
}
void push_block()
{
blockscope.top().push();
}
void pop_block()
{
blockscope.top().pop();
}
};