Commit f39e79f
Multiple Bugfixes and Features (#363)
* Fixing not visible tool-points
* Fixing Loadout for Offhand
Offhand can now be placed without errors
* Adding new 1.16 materials
Adding new 1.16 materials and prevent outdating through new materials.
* MatchTeamColor Condidtion showing matching item to color
* Fixes PlayerHasItemCondition
* Fixing AsyncInventoryEvent Calls
* Adding GameTickTrigger
* Fixing Region Select NoSuchElementError
* Adding keep inventory option
* Update to 1.19
- Change RegionDisplay to Barrier and imporved performance issues, when many and big regions were displayed
* Update minigamesdistribution to 1.19
* Update Mavenworkflow to Java 17
* Adding potionFriendlyFire configuration
* T::28 Correcting GUI information
Action "Take Item" had another name in the gui -> "Give Item"
* T::32,39,42 Translation strings missing
Several translation string were missed or were not correctly used.
* Added every possible vanilla potion effekt.
* Fixes T::45, T::46, T::49, T::53
- TakeFlagTrigger wasn't triggered
- Only Oak-Signs worked as Flags
- Broadcasts wasn't working
- CTF-Broadcasts are now a seperate option
- Flag Home-Returns were announced, even though broadcasts were disabled
* T::44 Support for signs
* T::9 Autocomplete Commands: set node/region
* T::22 Wrong message when there's no lobby
* T::18 Flag falling in lava does not respawn
* Replaced deprecated MinigameUtils.formStr call
* Fixed reset of Blocks in Minigames. (#3)
* Fixed reset of Blocks in Minigames.
* Rebuilt how the regeneration region works (#4)
RegenRegions can now be splittet into several smaller regions. This allows to be more flexible: Big Regions with eg. 4 million blocks are crashing the server. If only small fitting regions are set, there is no need for 4 million blocks to regen.
Also a block limit is implemented to ensure that a crash is not going to happen. This limit can be changed within the minigames config file and is default set to 300k.
* Rebuilt FloorDegeneration to use the new Regeneration Regions (#7)
* Code cleanup (#5)
* Merging Memory and Region Actions from Turidus (#8)
Co-authored-by: joshi1999 <[email protected]>
* Fix MemorySwapBlock for unordered created regions
* Updating actions to use a cache for faster building (#10)
* fix regen regions and lists not getting saved
* fix regen regions not regenerating properly
* added feedback how many blocks are in a regenregion total
fix update of regions resulting in wrong feedback
* added a new trigger to fire whenever a player moves inside a region (for better kill boxes)
remove unused code
* fix binding to first item in inventory instead of in hands
* fix minigame objective error (rolling back the lines, still have to get a future-proof modern version working)
* fix false calculation, if one coord was 0
* Fixing PullRequest Template
---------
Co-authored-by: Schpammer <[email protected]>
Co-authored-by: FireInstall <[email protected]>
Co-authored-by: FireInstall <[email protected]>1 parent 28d677b commit f39e79f
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