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AcyclicSP.h
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#ifndef CH4_ACYCLICSP_H
#define CH4_ACYCLICSP_H
#include "EdgeWeightedDigraph.h"
#include "Topological.h"
#include <numeric>
using std::numeric_limits;
/**
* The {@code AcyclicSP} class represents a data type for solving the
* single-source shortest paths problem in edge-weighted directed acyclic
* graphs (DAGs). The edge weights can be positive, negative, or zero.
* <p>
* This implementation uses a topological-sort based algorithm.
* The constructor takes time proportional to <em>V</em> + <em>E</em>,
* where <em>V</em> is the number of vertices and <em>E</em> is the number of edges.
* Each call to {@code distTo(int)} and {@code hasPathTo(int)} takes constant time;
* each call to {@code pathTo(int)} takes time proportional to the number of
* edges in the shortest path returned.
* <p>
* For additional documentation,
* see <a href="https://algs4.cs.princeton.edu/44sp">Section 4.4</a> of
* <i>Algorithms, 4th Edition</i> by Robert Sedgewick and Kevin Wayne.
*
* @author Robert Sedgewick
* @author Kevin Wayne
*/
class AcyclicSP {
public:
/**
* Computes a shortest paths tree from {@code s} to every other vertex in
* the directed acyclic graph {@code G}.
* @param G the acyclic digraph
* @param s the source vertex
* @throws IllegalArgumentException if the digraph is not acyclic
* @throws IllegalArgumentException unless {@code 0 <= s < V}
*/
AcyclicSP(EdgeWeightedDigraph &G, int s) : distTo(G.V_(), numeric_limits<double>::max()), edgeTo(G.V_()) {
validateVertex(s);
distTo[s] = 0.0;
// visit vertices in topological order
Topological topological(G);
if (!topological.hasOrder())
throw runtime_error("Digraph is not acyclic.");
for (int v : topological.getorder()) {
for (DirectedEdge e : G.adj_(v))
relax(e);
}
}
/**
* Returns the length of a shortest path from the source vertex {@code s} to vertex {@code v}.
* @param v the destination vertex
* @return the length of a shortest path from the source vertex {@code s} to vertex {@code v};
* {@code Double.POSITIVE_INFINITY} if no such path
* @throws IllegalArgumentException unless {@code 0 <= v < V}
*/
double distTo_(int v) {
validateVertex(v);
return distTo[v];
}
/**
* Is there a path from the source vertex {@code s} to vertex {@code v}?
* @param v the destination vertex
* @return {@code true} if there is a path from the source vertex
* {@code s} to vertex {@code v}, and {@code false} otherwise
* @throws IllegalArgumentException unless {@code 0 <= v < V}
*/
bool hasPathTo(int v) {
validateVertex(v);
return distTo[v] < numeric_limits<double>::max();
}
/**
* Returns a shortest path from the source vertex {@code s} to vertex {@code v}.
* @param v the destination vertex
* @return a shortest path from the source vertex {@code s} to vertex {@code v}
* as an iterable of edges, and {@code null} if no such path
* @throws IllegalArgumentException unless {@code 0 <= v < V}
*/
forward_list<DirectedEdge> pathTo(int v) {
validateVertex(v);
if (!hasPathTo(v)) throw runtime_error("no path to this vertex");
forward_list<DirectedEdge> path;
for (DirectedEdge e = edgeTo[v]; e.to()!=-1; e = edgeTo[e.from()]) {
path.push_front(e);
}
return path;
}
private:
// throw an IllegalArgumentException unless {@code 0 <= v < V}
void validateVertex(int v) {
int V = distTo.size();
if (v < 0 || v >= V)
throw runtime_error("vertex " + to_string(v) + " is not between 0 and " + to_string(V - 1));
}
// relax edge e
void relax(DirectedEdge &e) {
int v = e.from(), w = e.to();
if (distTo[w] > distTo[v] + e.weight_()) {
distTo[w] = distTo[v] + e.weight_();
edgeTo[w] = e;
}
}
private:
vector<double> distTo; // distTo[v] = distance of shortest s->v path
vector<DirectedEdge> edgeTo; // edgeTo[v] = last edge on shortest s->v path
};
#endif //CH4_ACYCLICSP_H