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The redesign using the Chain of Responsibility pattern improves the modularity and extensibility of the code by separating each step of the game flow into independent classes, making it easier to understand, maintain, and test. Additionally, it allows adding or modifying steps (such as recording statistics or implementing new rules) without altering the behavior of existing classes, promoting the open/closed principle. However, this structure can increase initial complexity by requiring more classes and configurations to establish the chain, which might be unnecessary for simple applications.
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