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alien_invasion.py
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import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
import game_functions as gf
def run_game(): # Initialize game and create a screen object.
pygame.init()
s_settings=Settings()
screen = pygame.display.set_mode((s_settings.screen_width, s_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
play_button=Button(s_settings,screen,"Play")
stats=GameStats(s_settings)
sb=Scoreboard(s_settings,screen,stats)
ship=Ship(s_settings, screen)
bullets=Group()
aliens=Group()
gf.create_fleet(s_settings,screen,ship,aliens)
while True: # Start the main loop for the game
gf.check_events(s_settings,screen,stats,sb,play_button,ship,aliens,bullets)
if stats.game_active:
ship.update()
gf.update_bullets(s_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_aliens(s_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_screen(s_settings,screen,stats,ship,aliens,sb,bullets,play_button)
run_game()