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Sure, BSK simulates the full 6-DOF motion of a satellite and you can add thrusters and reaction wheels, as well as include a complex gravity field of the moon. Regarding landing, we don't currently have contact physics included. |
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Hello,
I am very new to Basilisk. There is a lot to read and a lot to go through.
Before I go too far..
Does anybody remember the Lunar Lander game from the 1970s? Not the arcade game, but the game that allowed you every 10 seconds to manually set the burn rate of your fuel while attempting to land on the moon.
In case you are interested:
https://github.com/fortran-gaming/lunar-lander-1969
https://www.atariarchives.org/basicgames/showpage.php?page=106
Anyway, I digress. Is it possible to do something sort of like this with Basilisk??
Not the landing on the moon...for example, controlling attitude?
Could I set up a satellite and initial environment, then have the simulation stop. I provide the reaction wheel torque, then it continues, gives me a result, and then let me enter new data??
Any thoughts as to how I might approach this would be greatly appreciated.
Thank you,
Mike
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