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Howdy Tom, thanks for sharing. Let me double check out code. I thought I had that worked out, but maybe not. |
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To allow breaking of saturated wheel speeds, I changed the code to read:
The RW unit tests have been adjusted to reflect this behavior. I have pushed the changes to develop. |
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Great, looks good to me. Thanks for the quick fix |
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Dear All,
I noticed a (possible) bug in the reactionWheelSatateEffector.cpp: When reaching the speed saturation, there is no way to desaturate the wheel using torque commands. Using torque in the opposide direction can't be used therefore. I added the following code in the ConfigureRWRequests function:
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