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Underwater fireball penetration problems #93

@TylerS1066

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@TylerS1066

Atleast on 1.14.4 paper, this seems to often be called with the water as the sourceBlock and the hitFace being the direction the fireball came from a majority of the time.

For example, if the fireball is launched from the east, the hitFace is EAST and we'd need to check that sourceBlock is a fluid and the block west of it is burnable.

Sometimes it works as this code already expects. I'd recommend checking both possibilities to get maximal damage.

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