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Node based cannon directors #107

@goodroach

Description

@goodroach

The current issue with cannon directors is that cannon directors control all the guns on the ship. While this isn't a problem in smaller vessels, it is a problem for much larger vessels as they are unable to utilize any secondary armament as their usage takes attention from the main guns.

How to achieve it:
Currently, cannon directors have a "range" at which they are able to influence the cannon projectiles vector. This is I believe set in the config as CannonDirectorDistance. When this feature is turned on, let signs with a name called "Cannon Node" with an appropriate name be used instead of a player. Any cannon that fires within the range of the sign (this range will be small) will be able to direct the cannon as long as the name under the "Cannon Director" sign is the same as the name under the "Cannon Node" sign.

I'm not entirely sure that this method is possible, and if it is please let me know if I can modify this to function better.

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