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import math
import gym
from gym import spaces, logger
from gym.utils import seeding
import numpy as np
from griddy_render import *
from gym.envs.classic_control import rendering
class GriddyEnv(gym.Env):
"""
Description:
A grid world where you have to reach the goal
Source:
This environment corresponds to the version of the cart-pole problem described by Barto, Sutton, and Anderson
Observation:
Type: MultiDiscrete((4, 4), 4)
Actions:
Type: Discrete(4)
Num Action
0 Move to the left
1 Move to the right
2 Move to the north
3 Move to the south
Reward:
Reward is 0 for every step taken and 1 when goal is reached
Starting State:
Agent starts in random position and goal is always bottom right
Episode Termination:
Agent position is equal to goal position
Solved Requirements
Solved fast
"""
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : 50
}
def __init__(self, width=4, height=4, time_penalty=False):
self.n_squares_height = width
self.n_squares_width = height
self.OBJECT_TO_IDX = {
'goal':1,
'wall':2,
'agent':3
}
self.action_space = spaces.Discrete(4)
self.observation_space = spaces.MultiBinary((len(self.OBJECT_TO_IDX), self.n_squares_height, self.n_squares_width))
self.seed()
self.viewer = None
self.state = None
self.time_penalty = time_penalty
self.steps_beyond_done = None
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def reset(self, random_goal=False):
self.n_steps=0
state = np.full((len(self.OBJECT_TO_IDX), self.n_squares_height, self.n_squares_width), 0)
if random_goal:
agent_pos, goal_pos = np.random.choice(range(self.n_squares_height*self.n_squares_width), 2, replace=False)
agent_pos, goal_pos = (agent_pos//self.n_squares_width, agent_pos%self.n_squares_width), (goal_pos//self.n_squares_width, goal_pos%self.n_squares_width)
state[0, goal_pos[0], goal_pos[1]] = 1
else:
agent_pos = np.random.choice(range(self.n_squares_height*self.n_squares_width-1), 1, replace=False)[0]
agent_pos = (agent_pos//self.n_squares_width, agent_pos%self.n_squares_width)
state[0, self.n_squares_height-1, self.n_squares_width-1] = 1
state[2, agent_pos[0], agent_pos[1]] = 1
self.state = state
self.steps_beyond_done = None
return np.copy(self.state )
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid"%(action, type(action))
self.n_steps+=1
goal_pos = list(zip(*np.where(self.state[0] == 1)))[0]
agent_pos = list(zip(*np.where(self.state[2] == 1)))[0]
#move
new_agent_pos = np.array(agent_pos)
LEFT = 0
DOWN = 1
RIGHT = 2
UP = 3
if action==LEFT:
new_agent_pos[1]-=1
elif action==RIGHT:
new_agent_pos[1]+=1
elif action==UP:
new_agent_pos[0]-=1
elif action==DOWN:
new_agent_pos[0]+=1
new_agent_pos[0] = np.clip(new_agent_pos[0], 0, self.n_squares_height-1)
new_agent_pos[1] = np.clip(new_agent_pos[1], 0, self.n_squares_width-1)
self.state[2, agent_pos[0], agent_pos[1]] = 0 #moved from this position so it is empty
self.state[2, new_agent_pos[0], new_agent_pos[1]] = 1 #moved to this position
#check if done
done=False
if np.all(np.array(goal_pos)==new_agent_pos):
done=True
#assign reward
if not done:
reward = 0
if self.time_penalty:
reward = -1
if self.n_steps>=1000:
self.steps_beyond_done = 0
done=True
elif self.steps_beyond_done is None:
# Just arrived at the goal
self.steps_beyond_done = 0
reward = 1
else:
if self.steps_beyond_done >= 0:
logger.warn("You are calling 'step()' even though this environment has already returned done = True. You should always call 'reset()' once you receive 'done = True' -- any further steps are undefined behavior.")
self.steps_beyond_done += 1
reward = 0.0
return np.copy(self.state), reward, done, {}
def render(self, values=None, mode='human'):
screen_width = 600
screen_height = 600
square_size_height = screen_height/self.n_squares_height
square_size_width = screen_width/self.n_squares_width
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
#add invisible squares for visualising state values
l, r, t, b = -square_size_width/2, square_size_width/2, square_size_height/2, -square_size_height/2
self.squares = [[rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)]) for j in range(0, self.n_squares_width)] for i in range(0, self.n_squares_height)]
sq_transforms = [[rendering.Transform() for j in range(0, self.n_squares_width)] for i in range(0, self.n_squares_height)]
for i in range(0, self.n_squares_height):
for j in range(0, self.n_squares_width):
self.squares[i][j].add_attr(sq_transforms[i][j])
self.viewer.add_geom(self.squares[i][j])
sq_x, sq_y = self.convert_pos_to_xy((i, j), (square_size_width, square_size_height))
sq_transforms[i][j].set_translation(sq_x, sq_y)
self.squares[i][j].set_color(1, 1, 1)
#horizontal grid lines
for i in range(1, self.n_squares_height):
track = rendering.Line((0,i*square_size_height), (screen_width,i*square_size_height))
track.set_color(0,0,0)
self.viewer.add_geom(track)
#vertical grid lines
for i in range(1, self.n_squares_width):
track = rendering.Line((i*square_size_width, 0), (i*square_size_width, screen_height))
track.set_color(0,0,0)
self.viewer.add_geom(track)
#the agent
#self.agent = rendering.Image('robo.jpg', width=square_size_width/2, height=square_size_height/2)
l, r, t, b = -square_size_width/4, square_size_width/4, square_size_height/4, -square_size_height/4
self.agent = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
#self.agent = make_oval(width=square_size_width/2, height=square_size_height/2)
self.agenttrans = rendering.Transform()
self.agent.add_attr(self.agenttrans)
self.viewer.add_geom(self.agent)
#the goal
self.goal = make_oval(width=square_size_width/4, height=square_size_height/4)
self.goal.set_color(1,0,1)
self.goaltrans = rendering.Transform()
self.goal.add_attr(self.goaltrans)
self.viewer.add_geom(self.goal)
if self.state is None: return
goal_pos = list(zip(*np.where(self.state[0] == 1)))[0]
agent_pos = list(zip(*np.where(self.state[2] == 1)))[0]
agent_x, agent_y = self.convert_pos_to_xy(agent_pos, (square_size_width, square_size_height))
self.agenttrans.set_translation(agent_x, agent_y)
goal_x, goal_y = self.convert_pos_to_xy(goal_pos, (square_size_width, square_size_height))
self.goaltrans.set_translation(goal_x, goal_y)
if values is not None:
maxval, minval = values.max(), values.min()
rng = maxval-minval
for i, row in enumerate(values):
for j, val in enumerate(row):
if rng==0: col=1
else: col=(maxval-val)/rng
self.squares[i][j].set_color(col, 1, col)
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def convert_pos_to_xy(self, pos, size):
x = (pos[1]+0.5) * size[0]
y = (self.n_squares_height-pos[0]-0.5) * size[1]
return x, y
def close(self):
if self.viewer:
self.viewer.close()
self.viewer = None
'''values = np.array([[0.73509189, 0.77378094, 0.81450625, 0.857375 ],
[0.77378094, 0.81450625, 0.857375 , 0.9025 ],
[0.81450625, 0.857375 , 0.9025 , 0.95 ],
[0.857375 , 0.9025 , 0.95 , 0 ]])
values = np.array([[0, 0, 0, 0 ],
[0, 0, 0 , 0 ],
[0, 0 , 0 , 0 ],
[0, 0 , 0 , 0 ]])
env=GriddyEnv()
env.reset()
env.render(values)'''
class GriddyEnvAnton(gym.Env):
# test change
"""
Description:
A grid world where you have to reach the goal
Source:
This environment corresponds to the version of the cart-pole problem described by Barto, Sutton, and Anderson
Observation:
Type: MultiDiscrete((4, 4), 4)
Actions:
Type: Discrete(4)
Num Action
0 Move to the left
1 Move to the right
2 Move to the north
3 Move to the south
Reward:
Reward is 0 for every step taken and 1 when goal is reached
Starting State:
Agent starts in random position and goal is always bottom right
Episode Termination:
Agent position is equal to goal position
Solved Requirements
Solved fast
"""
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second' : 50
}
def __init__(self, width=4, height=4):
self.n_squares_height = width
self.n_squares_width = height
self.OBJECT_TO_IDX = {
'goal':1,
'wall':2,
'agent':3
}
self.action_space = spaces.Discrete(4)
self.observation_space = spaces.MultiBinary((len(self.OBJECT_TO_IDX), self.n_squares_height, self.n_squares_width))
self.seed()
self.viewer = None
self.state = None
self.steps_beyond_done = None
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def reset(self, random_goal=False):
state = np.full((len(self.OBJECT_TO_IDX), self.n_squares_height, self.n_squares_width), 0)
if random_goal:
agent_pos, goal_pos = np.random.choice(range(self.n_squares_height*self.n_squares_width), 2, replace=False)
agent_pos, goal_pos = (agent_pos//self.n_squares_width, agent_pos%self.n_squares_width), (goal_pos//self.n_squares_width, goal_pos%self.n_squares_width)
state[0, goal_pos[0], goal_pos[1]] = 1
else:
agent_pos = np.random.choice(range(self.n_squares_height*self.n_squares_width-1), 1, replace=False)[0]
agent_pos = (agent_pos//self.n_squares_width, agent_pos%self.n_squares_width)
state[0, self.n_squares_height-1, self.n_squares_width-1] = 1
state[2, agent_pos[0], agent_pos[1]] = 1
self.state = state
self.steps_beyond_done = None
return np.copy(self.state )
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid"%(action, type(action))
goal_pos = list(zip(*np.where(self.state[0] == 1)))[0]
agent_pos = list(zip(*np.where(self.state[2] == 1)))[0]
#move
new_agent_pos = np.array(agent_pos)
LEFT = 0
DOWN = 1
RIGHT = 2
UP = 3
print('Agent_pos:', agent_pos)
ksdfclks
if action==LEFT:
new_agent_pos[1]-=1
elif action==RIGHT:
new_agent_pos[1]+=1
elif action==UP:
new_agent_pos[0]-=1
elif action==DOWN:
new_agent_pos[0]+=1
new_agent_pos[0] = np.clip(new_agent_pos[0], 0, self.n_squares_height-1)
new_agent_pos[1] = np.clip(new_agent_pos[1], 0, self.n_squares_width-1)
self.state[2, agent_pos[0], agent_pos[1]] = 0 #moved from this position so it is empty
self.state[2, new_agent_pos[0], new_agent_pos[1]] = 1 #moved to this position
#check if done
done=False
if np.all(np.array(goal_pos)==new_agent_pos):
done=True
#assign reward
if not done:
reward = 0
elif self.steps_beyond_done is None:
# Just arrived at the goal
self.steps_beyond_done = 0
reward = 1
else:
if self.steps_beyond_done >= 0:
logger.warn("You are calling 'step()' even though this environment has already returned done = True. You should always call 'reset()' once you receive 'done = True' -- any further steps are undefined behavior.")
self.steps_beyond_done += 1
reward = 0.0
return np.copy(self.state), reward, done, {}
def render(self, values=None, mode='human'):
screen_width = 600
screen_height = 600
square_size_height = screen_height/self.n_squares_height
square_size_width = screen_width/self.n_squares_width
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
#add invisible squares for visualising state values
l, r, t, b = -square_size_width/2, square_size_width/2, square_size_height/2, -square_size_height/2
self.squares = [[rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)]) for j in range(0, self.n_squares_width)] for i in range(0, self.n_squares_height)]
sq_transforms = [[rendering.Transform() for j in range(0, self.n_squares_width)] for i in range(0, self.n_squares_height)]
for i in range(0, self.n_squares_height):
for j in range(0, self.n_squares_width):
self.squares[i][j].add_attr(sq_transforms[i][j])
self.viewer.add_geom(self.squares[i][j])
sq_x, sq_y = self.convert_pos_to_xy((i, j), (square_size_width, square_size_height))
sq_transforms[i][j].set_translation(sq_x, sq_y)
self.squares[i][j].set_color(1, 1, 1)
#horizontal grid lines
for i in range(1, self.n_squares_height):
track = rendering.Line((0,i*square_size_height), (screen_width,i*square_size_height))
track.set_color(0,0,0)
self.viewer.add_geom(track)
#vertical grid lines
for i in range(1, self.n_squares_width):
track = rendering.Line((i*square_size_width, 0), (i*square_size_width, screen_height))
track.set_color(0,0,0)
self.viewer.add_geom(track)
#the agent
#self.agent = rendering.Image('robo.jpg', width=square_size_width/2, height=square_size_height/2)
l, r, t, b = -square_size_width/4, square_size_width/4, square_size_height/4, -square_size_height/4
self.agent = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
#self.agent = make_oval(width=square_size_width/2, height=square_size_height/2)
self.agenttrans = rendering.Transform()
self.agent.add_attr(self.agenttrans)
self.viewer.add_geom(self.agent)
#the goal
self.goal = make_oval(width=square_size_width/4, height=square_size_height/4)
self.goal.set_color(1,0,1)
self.goaltrans = rendering.Transform()
self.goal.add_attr(self.goaltrans)
self.viewer.add_geom(self.goal)
if self.state is None: return
goal_pos = list(zip(*np.where(self.state[0] == 1)))[0]
agent_pos = list(zip(*np.where(self.state[2] == 1)))[0]
agent_x, agent_y = self.convert_pos_to_xy(agent_pos, (square_size_width, square_size_height))
self.agenttrans.set_translation(agent_x, agent_y)
goal_x, goal_y = self.convert_pos_to_xy(goal_pos, (square_size_width, square_size_height))
self.goaltrans.set_translation(goal_x, goal_y)
if values is not None:
maxval, minval = values.max(), values.min()
rng = maxval-minval
for i, row in enumerate(values):
for j, val in enumerate(row):
if rng==0: col=1
else: col=(maxval-val)/rng
self.squares[i][j].set_color(col, 1, col)
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def convert_pos_to_xy(self, pos, size):
x = (pos[1]+0.5) * size[0]
y = (self.n_squares_height-pos[0]-0.5) * size[1]
return x, y
def close(self):
if self.viewer:
self.viewer.close()
self.viewer = None