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What do you think about creating the PlanningSceneWrapper object as a private member of planner_executor.cpp (as you did with the NodeHandle or ModelInterfacePtr) and pass it to the functions that require it? @alaurenzi@EnricoMingo
The text was updated successfully, but these errors were encountered:
What do you think about creating the PlanningSceneWrapper object as a private member of planner_executor.cpp (as you did with the NodeHandle or ModelInterfacePtr) and pass it to the functions that require it? @alaurenzi @EnricoMingo
The text was updated successfully, but these errors were encountered: