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Location.py
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class Tag:
def __init__(self, treeItem=None, name=None):
if treeItem is not None:
self.Name = treeItem["Name"]
if "SubTags" in treeItem:
self.SubTags = treeItem["SubTags"]
if self.SubTags is None:
self.SubTags = []
elif name is not None:
self.Name = name
self.SubTags = []
class Location:
def __init__(self, yamlTree):
print("Creating Location "+yamlTree["Name"])
self.Name = yamlTree["Name"]
self.FileName = yamlTree["FileName"]
self.IsItem = yamlTree["Type"]=="Item"
self.Type = yamlTree["Type"]
self.item = None
#this is not in all the areas because I'm an idiot for not thinking of including it from the startswith
#thus there is an if statement to handle all the things that don't have this
if("NormalItem" in yamlTree):
self.NormalItem = yamlTree["NormalItem"]
else:
self.NormalItem = None
if("IsBall" in yamlTree):
self.IsBall = yamlTree["IsBall"]
else:
self.IsBall = False
if("IsSpecial" in yamlTree):
self.IsSpecial = yamlTree["IsSpecial"]
else:
self.IsSpecial = False
if("IsBerry" in yamlTree):
self.IsBerry = yamlTree["IsBerry"]
self.BerryFlag = yamlTree["BerryFlag"]
else:
self.IsBerry = False
self.BerryFlag = None
if("HintName" in yamlTree):
self.HintName = yamlTree["HintName"]
else:
self.HintName = self.Name
self.Tags = []
if "Tags" in yamlTree:
for tag in yamlTree["Tags"]:
self.Tags.append(Tag(treeItem=tag))
if(isinstance(self.NormalItem,str)):
self.NormalItem = self.NormalItem
self.HasPKMN = yamlTree["HasPKMN"]
self.WildTableList = yamlTree["WildTableList"]
if self.WildTableList is None:
self.WildTableList = []
elif isinstance(self.WildTableList,str):
self.WildTableList = [self.WildTableList]
self.LocationReqs = yamlTree["LocationReqs"]
if self.LocationReqs is None:
self.LocationReqs = []
elif isinstance(self.LocationReqs,str):
self.LocationReqs = [self.LocationReqs]
self.FlagReqs = yamlTree["FlagReqs"]
if self.FlagReqs is None:
self.FlagReqs = []
elif isinstance(self.FlagReqs,str):
self.FlagReqs = [self.FlagReqs]
if("Hidden Items" in self.FlagReqs):
self.IsHidden = True
self.IsSpecial = True
else:
self.IsHidden = False
self.ItemReqs = yamlTree["ItemReqs"]
if self.ItemReqs is None:
self.ItemReqs = []
elif isinstance(self.ItemReqs,str):
self.ItemReqs = [self.ItemReqs]
self.FlagsSet = yamlTree["FlagsSet"]
if self.FlagsSet is None:
self.FlagsSet = []
elif isinstance(self.FlagsSet,str):
self.FlagsSet = [self.FlagsSet]
self.ReachableReqs = yamlTree["ReachableReqs"]
if self.ReachableReqs is None:
self.ReachableReqs = []
self.Code = yamlTree["Code"]
if("SecondaryCode" in yamlTree):
self.SecondaryCode = yamlTree["SecondaryCode"]
self.SecondaryFile = yamlTree["SecondaryFile"]
else:
self.SecondaryCode = None
self.Text = yamlTree["Text"]
if ("TrainerList" in yamlTree):
self.Trainers = yamlTree["TrainerList"]
else:
self.Trainers = None
if self.Trainers is not None:
self.AreaLevel = yamlTree["AREALV"]
self.Sublocations = [];
if ("Sublocations" in yamlTree):
if (yamlTree["Sublocations"] is not None):
for i in yamlTree["Sublocations"]:
self.Sublocations.append(Location(i))
self.IsGym = False
self.IsActuallyGym = False
#determine if this location is reachable
#reachable defined by requirements being present in state
#and reachable reqs NOT present in state
def isReachable(self, state):
reachable = True
for i in self.LocationReqs:
reachable = reachable and state[i]
for i in self.FlagReqs:
reachable = reachable and state[i]
for i in self.ItemReqs:
reachable = reachable and state[i]
for i in self.ReachableReqs:
reachable = reachable and not state[i]
return reachable
#return the set of requirements for this location that still need to be met
def requirementsNeeded(self,state):
reqList = []
for i in self.LocationReqs:
if not state[i]:
reqList.append(i)
for i in self.FlagReqs:
if not state[i]:
reqList.append(i)
for i in self.ItemReqs:
if not state[i]:
reqList.append(i)
return reqList
#returns the flags set by this location
def getFlagList(self):
return self.FlagsSet
#returns if this is an item or not
def isItem(self):
return self.IsItem
#return if this is a gym or not
#Gym class overloads this to return true
def isGym(self):
return self.IsGym
def applyBanList(self, banList, allowList):
list = [];
if((not (banList is None) and self.Name in banList) or (not (allowList is None) and self.Name not in allowList)):
print('Banning '+self.Name)
if(self.isItem()):
self.IsItem = False
self.Type = 'Map'
else:
#this means its a map location, so we need to just make it unreachable
#unless its a gym, in which case nothing happens
#note that this only functions for the BANLIST
#for the allow list, it will still be available because that would be tedious and defeating the entire point of the allow list
if(not self.isGym() and (not (banList is None) and self.Name in banList)):
self.FlagReqs.append('Impossible')
for i in self.Sublocations:
i.applyBanList(banList, allowList)
def applyModifiers(self, modifierDict):
list = [];
if(self.Name in modifierDict):
print('Modifying '+self.Name)
for j in modifierDict[self.Name]:
if 'NewItemReqs' in j:
if not (j['NewItemReqs'] is None):
self.ItemReqs = j['NewItemReqs']
else:
self.ItemReqs = self.ItemReqs
if 'NewFlagReqs' in j:
if not (j['NewFlagReqs'] is None):
self.FlagReqs = j['NewFlagReqs']
else:
self.FlagReqs = self.FlagReqs
if 'NewLocationReqs' in j:
if not (j['NewLocationReqs'] is None):
self.LocationReqs = j['NewLocationReqs']
else:
self.LocationReqs = self.LocationReqs
if 'AddFlagReqs' in j:
toAdd = j["AddFlagReqs"]
for x in toAdd:
if x not in self.FlagReqs:
self.FlagReqs.append(x)
if 'AddItemReqs' in j:
toAdd = j["AddItemReqs"]
for x in toAdd:
if x not in self.ItemReqs:
self.ItemReqs.append(x)
if 'AddLocationReqs' in j:
toAdd = j["AddLocationReqs"]
for x in toAdd:
if x not in self.LocationReqs:
self.LocationReqs.append(x)
if 'RemoveFlagReqs' in j:
toRemove = j["RemoveFlagReqs"]
for x in toRemove:
if x in self.FlagReqs:
self.FlagReqs.remove(x)
if 'RemoveItemReqs' in j:
toRemove = j["RemoveItemReqs"]
for x in toRemove:
if x in self.ItemReqs:
self.ItemReqs.remove(x)
if 'RemoveLocationReqs' in j:
toRemove = j["RemoveLocationReqs"]
for x in toRemove:
if x in self.LocationReqs:
self.LocationReqs.remove(x)
for i in self.Sublocations:
i.applyModifiers(modifierDict)
#get all trash items in this locations tree
def getTrashItemList(self, flags):
list = []
include = True
if 'Hidden Items' in self.FlagReqs and "Hidden Items" not in flags:
include = False
if 'Berry Trees' in self.FlagReqs and "Berry Trees" not in flags:
include = False
if 'Timed Events' in self.FlagReqs and "Timed Events" not in flags:
include = False
if 'Bug Catching Contest' in self.FlagReqs and 'Bug Catching Contest' not in flags:
include = False
if 'Phone Call Trainers' in self.FlagReqs and 'Phone Call Trainers' not in flags:
include = False
if 'Mon Locked Checks' in self.FlagReqs and 'Mon Locked Checks' not in flags:
include = False
if 'Pointless Items' in self.FlagReqs and "Pointless Items" not in flags:
include = False
if include:
if self.NormalItem is not None and self.isItem():
list.append(self.NormalItem)
for i in self.Sublocations:
list.extend(i.getTrashItemList(flags))
return list
def UpdateTags(self):
if self.IsBerry:
self.Tags.append(Tag(name="Berry"))
if self.IsHidden:
self.Tags.append(Tag(name="Hidden"))
#if self.IsBall:
# self.Tags.append(Tag(name="Ball"))
if "Timed Events" in self.FlagReqs:
self.Tags.append(Tag(name="Time"))
if "Pure Evil Checks" in self.FlagReqs:
self.Tags.append(Tag(name="Evil"))