From d9c88eedd15b1577babd2952b663db6f81195376 Mon Sep 17 00:00:00 2001 From: Vincent Fretin Date: Fri, 7 Feb 2025 12:45:04 +0100 Subject: [PATCH] Fix initial camera jump (refs #1060) --- src/editor/lib/EditorControls.js | 5 +++-- src/editor/lib/cameras.js | 3 ++- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/editor/lib/EditorControls.js b/src/editor/lib/EditorControls.js index 8b3b2b6d8..387a9081a 100644 --- a/src/editor/lib/EditorControls.js +++ b/src/editor/lib/EditorControls.js @@ -394,8 +394,9 @@ THREE.EditorControls = function (_object, domElement) { } object.updateProjectionMatrix(); } else { - object.position.set(0, 15, 30); - object.lookAt(new THREE.Vector3(0, 1.6, -1)); + center.set(0, 1.6, 0); // same as in viewport.js + object.position.set(0, 15, 30); // same as in camera.js + object.lookAt(center); object.updateMatrixWorld(); } diff --git a/src/editor/lib/cameras.js b/src/editor/lib/cameras.js index ee760a7a0..0f7089bfc 100644 --- a/src/editor/lib/cameras.js +++ b/src/editor/lib/cameras.js @@ -39,7 +39,8 @@ export function initCameras(inspector) { perspectiveCamera.far = 20000; // Changed from 10000 to 20000 perspectiveCamera.near = 0.01; perspectiveCamera.position.set(0, 15, 30); - perspectiveCamera.lookAt(new THREE.Vector3(0, 1.6, -1)); + const center = new THREE.Vector3(0, 1.6, 0); // same as in viewport.js + perspectiveCamera.lookAt(center); perspectiveCamera.updateMatrixWorld(); sceneEl.object3D.add(perspectiveCamera); sceneEl.camera = perspectiveCamera;