|
| 1 | +--- |
| 2 | +sidebar_position: 6 |
| 3 | +--- |
| 4 | +import MuxPlayer from '@mux/mux-player-react'; |
| 5 | + |
| 6 | +# Adding Custom Models and Images to 3DStreet Scenes |
| 7 | + |
| 8 | +## Importing 3D Models |
| 9 | + |
| 10 | +3DStreet supports importing custom 3D models in glTF / GLB format to enhance your street scenes with unique objects and elements. |
| 11 | + |
| 12 | +<MuxPlayer |
| 13 | + streamType="on-demand" |
| 14 | + playbackId="xf7ytm7VAP9QTLtyLL3Cs01Jul7rHHM26" |
| 15 | + primaryColor="#FFFFFF" |
| 16 | + secondaryColor="#000000" |
| 17 | + accentColor="#653CB0" |
| 18 | +/> |
| 19 | + |
| 20 | +### Prerequisites |
| 21 | +* GLB format 3D model files |
| 22 | +* Public URL access to your hosted models, usually via web hosting service (e.g., Glitch.com) |
| 23 | + |
| 24 | +### Validation and Hosting |
| 25 | + |
| 26 | +Before importing, double check that your file is compatible with three.js by validating your GLB file at [gltf-viewer.donmccurdy.com](https://gltf-viewer.donmccurdy.com/). If your model is not compatible, you may need to convert it to a compatible format. |
| 27 | + |
| 28 | +To host your file you will need a public URL to access it. You can use a web hosting service like Glitch.com to host your files: |
| 29 | + |
| 30 | +* Create a [Glitch.com](https://glitch.com/) account |
| 31 | +* Create a new project |
| 32 | +* Upload your GLB file to the Assets section |
| 33 | +* Copy the public URL for your model |
| 34 | + |
| 35 | +### Adding Models to Your Scene |
| 36 | + |
| 37 | +* In 3DStreet Editor, open or create a scene |
| 38 | +* Click "Custom Layers" |
| 39 | +* Select "GLTF model from URL" |
| 40 | +* Paste your model's public URL |
| 41 | +* Click OK to add the model |
| 42 | + |
| 43 | +### Adjusting Your Model |
| 44 | + |
| 45 | +Use the Properties panel to modify: |
| 46 | +* Scale (adjust size on different axes) |
| 47 | +* Position (move model within the scene) |
| 48 | +* Rotation (orient model as needed) |
| 49 | + |
| 50 | + |
| 51 | +## Importing Images |
| 52 | + |
| 53 | +3DStreet allows you to import custom images to add signage, existing conditions photos, maps, and other visual elements to your scenes. |
| 54 | + |
| 55 | +<MuxPlayer |
| 56 | + streamType="on-demand" |
| 57 | + playbackId="7eUdcuA6vIAJmdooxO02va1lzdd52HqES" |
| 58 | + primaryColor="#FFFFFF" |
| 59 | + secondaryColor="#000000" |
| 60 | + accentColor="#653CB0" |
| 61 | +/> |
| 62 | + |
| 63 | +### Prerequisites |
| 64 | +* Image files in JPG, PNG, or WEBP format |
| 65 | +* Public URL for your images, usually via a web hosting service (e.g., Glitch.com) |
| 66 | + |
| 67 | + |
| 68 | +### Adding Images |
| 69 | +Host your image: |
| 70 | + |
| 71 | +* Upload to [Glitch.com](https://glitch.com) Assets |
| 72 | +* Copy the public URL |
| 73 | + |
| 74 | +In 3DStreet Editor: |
| 75 | + |
| 76 | +* Click "Custom Layers" |
| 77 | +* Select "Place New Image Entity" |
| 78 | +* Paste your image URL |
| 79 | +* Click OK |
| 80 | + |
| 81 | +### Positioning and Adjusting |
| 82 | + |
| 83 | +* Use Transform Controls for position |
| 84 | +* Rotate images to face desired direction |
| 85 | +* Adjust scale in Properties panel |
| 86 | +* Consider mounting images on existing scene elements |
| 87 | + |
| 88 | +### Best Practices |
| 89 | + |
| 90 | +* Validate file formats before importing |
| 91 | +* Scale elements appropriately for scene realism |
| 92 | +* Position near relevant street features |
| 93 | +* Use double-click to zoom for precise placement |
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