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test_physics_biped.py
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240 lines (196 loc) · 9.93 KB
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from direct.gui.OnscreenText import OnscreenText
from direct.showbase.ShowBase import ShowBase
from math import pi, sin, cos
from direct.task import Task
from panda3d.core import Point2, Texture, CardMaker, AmbientLight, Vec4, DirectionalLight, Spotlight, Quat, LMatrix4f, \
LMatrix3f, TextureStage, WindowProperties
from PhysicsSystem import Rigid3DBodyEngine
import time
import json
import numpy as np
def fixQuat(quat):
quat = (-quat[0],quat[1],quat[2],quat[3])
return Quat(*quat)
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
props = WindowProperties( )
props.setTitle( 'Differentiable Physics Engine' )
self.win.requestProperties( props )
self.t = 0
self.starttime = time.time()
#self.setFrameRateMeter(True)
cour = self.loader.loadFont('cmtt12.egg')
self.textObject = None#OnscreenText(font= cour, text = 'abcdefghijklmnopqrstuvwxyz', pos=(0, -0.045), parent = self.a2dTopCenter, bg=(0,0,0,0.5), fg =(1,1,1,1), scale = 0.07, mayChange=True)
cm = CardMaker("ground")
cm.setFrame(-2000, 2000, -2000, 2000)
cm.setUvRange(Point2(-2000/5,-2000/5),Point2(2000/5,2000/5))
tmp = self.render.attachNewNode(cm.generate())
tmp.reparentTo(self.render)
self.camLens.setNear(0.1)
tmp.setPos(0, 0, 0)
tmp.lookAt((0, 0, -2))
tmp.setColor(1.0,1.0,1.0,0.)
tmp.setTexScale(TextureStage.getDefault(), 1, 1)
tex = self.loader.loadTexture('textures/grid2.png')
tex.setWrapU(Texture.WMRepeat)
tex.setWrapV(Texture.WMRepeat)
tmp.setTexture(tex,1)
self.setBackgroundColor(0.0, 191.0/255.0, 1.0, 1.0) #color of the sky
ambientLight = AmbientLight('ambientLight')
ambientLight.setColor(Vec4(0.2, 0.2, 0.2, 1))
ambientLightNP = self.render.attachNewNode(ambientLight)
self.render.setLight(ambientLightNP)
# Directional light 01
directionalLight = DirectionalLight('directionalLight')
directionalLight.setColor(Vec4(0.8, 0.8, 0.8, 1))
directionalLightNP = self.render.attachNewNode(directionalLight)
# This light is facing backwards, towards the camera.
directionalLightNP.setHpr(-120, -50, 0)
directionalLightNP.node().setScene(self.render)
directionalLightNP.node().setShadowCaster(True)
directionalLightNP.node().getLens().setFov(40)
directionalLightNP.node().getLens().setNearFar(10, 100)
self.render.setLight(directionalLightNP)
# Add the spinCameraTask procedure to the task manager.
self.taskMgr.add(self.spinCameraTask, "SpinCameraTask")
self.physics = Rigid3DBodyEngine()
# Load the environment model.
self.objects = dict()
#self.load_robot_model("robotmodel/test.json")
#self.load_robot_model("robotmodel/predator.json")
#self.load_robot_model("robotmodel/full_predator.json")
#self.load_robot_model("robotmodel/demi_predator.json")
#self.load_robot_model("robotmodel/ball.json")
self.load_robot_model("robotmodel/biped.json")
#self.load_robot_model("robotmodel/robot_arm_mini.json")
self.physics.compile()
self.step = np.zeros(shape=(16,))
def run_no_gui(self):
while True:
DT = 0.01
ph = self.t*2*np.pi
self.physics.do_time_step(dt=DT, motor_signals=[0,0,0,0]+
[1,0,0,0,0,0,0,0,0,0,0,0])
self.t += DT
real_time = time.time() - self.starttime
#
if real_time>10:
break
print self.t/real_time
self.userExit()
def addSphere(self, name, radius, mass_density, position, rotation, velocity, **parameters):
#smiley = self.loader.loadModel("zup-axis")
smiley = self.loader.loadModel("smiley")
smiley.setScale(radius,radius,radius)
#smiley.setTexture(self.loader.loadTexture('textures/soccer.png'), 1)
smiley.setColor(0,0,0.5)
# Reparent the model to render.
smiley.reparentTo(self.render)
# Apply scale and position transforms on the model.
smiley.setPos(*position)
smiley.setQuat(self.render, fixQuat(rotation))
self.objects[name] = smiley
self.physics.add_sphere(name, radius, mass_density, position+rotation, velocity)
def addCube(self, name, dimensions, mass_density, position, rotation, velocity, **parameters):
#smiley = self.loader.loadModel("zup-axis")
cube = self.loader.loadModel("textures/box.egg")
cube.setScale(*dimensions)
cube.setTexture(self.loader.loadTexture('maps/noise.rgb'), 1)
tex = self.loader.loadTexture('textures/square.png')
tex.setWrapU(Texture.WMClamp)
tex.setWrapV(Texture.WMClamp)
cube.setTexture(tex,1)
if "color" in parameters:
cube.setColor(*parameters["color"])
# Reparent the model to render.
cube.reparentTo(self.render)
# Apply scale and position transforms on the model.
cube.setPos(*position)
cube.setQuat(self.render, fixQuat(rotation))
self.objects[name] = cube
self.physics.add_cube(name, dimensions, mass_density, position + rotation, velocity)
def load_robot_model(self, filename):
robot_dict = json.load(open(filename,"rb"))
self.physics.camera_focus = robot_dict["camera_focus"]
self.physics.set_integration_parameters(**robot_dict["integration_parameters"])
for elementname, element in robot_dict["model"].iteritems():
primitive = element[0]
parameters = dict(robot_dict["default_model_parameters"]["default"]) # copy
if primitive["shape"] in robot_dict["default_model_parameters"]:
parameters.update(robot_dict["default_model_parameters"][primitive["shape"]])
parameters.update(primitive)
if primitive["shape"] == "cube":
self.addCube(elementname, **parameters)
elif primitive["shape"] == "sphere":
self.addSphere(elementname, **parameters)
for jointname, joint in robot_dict["joints"].iteritems():
parameters = dict(robot_dict["default_constraint_parameters"]["default"]) # copy
if joint["type"] in robot_dict["default_constraint_parameters"]:
parameters.update(robot_dict["default_constraint_parameters"][joint["type"]])
parameters.update(joint)
if joint["type"] == "hinge":
self.physics.add_hinge_constraint(jointname, **parameters)
elif joint["type"] == "ground":
self.physics.add_ground_constraint(jointname, **parameters)
elif joint["type"] == "fixed":
self.physics.add_fixed_constraint(jointname, **parameters)
elif joint["type"] == "ball":
self.physics.add_ball_and_socket_constraint(jointname, **parameters)
if "limits" in parameters:
for limit in parameters["limits"]:
limitparameters = dict(robot_dict["default_constraint_parameters"]["default"])
if "limit" in robot_dict["default_constraint_parameters"]:
limitparameters.update(robot_dict["default_constraint_parameters"]["limit"])
limitparameters.update(limit)
self.physics.addLimitConstraint(joint["object1"], joint["object2"], **limitparameters)
#"""
if "motors" in parameters:
for motor in parameters["motors"]:
motorparameters = dict(robot_dict["default_constraint_parameters"]["default"])
if "motor" in robot_dict["default_constraint_parameters"]:
motorparameters.update(robot_dict["default_constraint_parameters"]["motor"])
motorparameters.update(motor)
self.physics.addMotorConstraint(joint["object1"], joint["object2"], **motorparameters)
#"""
# Define a procedure to move the camera.
def spinCameraTask(self, task):
self.t += self.physics.DT
ph = self.t*np.float32(2*np.pi*1.5)/15
#sensors = self.physics.get_sensor_values("spine").flatten()
#print sensors.shape
#self.physics.do_time_step(motor_signals=[-sin(ph),sin(ph),-1,1,0,0,0,0,0,0,0,0,0,0,0,0])
ALPHA = 1.00
self.step = (1-ALPHA) * self.step + ALPHA*np.random.randn(16)*30
A1, A2, A3, A4, B1, B2, B3, B4 = 0.8, 0.8, 0.5, 0.5, 0.5, 0.5, 0, 0
self.physics.do_time_step(motor_signals=[90]*8)
#self.physics.do_time_step(motor_signals=[A1*sin(ph)+B1,-A1*sin(ph)+B1,-A2*sin(ph)+B2,A2*sin(ph)+B2,A3*cos(ph)+B3,-A3*cos(ph)+B3,-A4*cos(ph)+B4,A4*cos(ph)+B4])
p4 = np.pi/4
p3 = 3.*np.pi/4.
p2 = np.pi/2
p1 = np.pi
for obj_name, obj in self.objects.iteritems():
if (abs(self.physics.getPosition(obj_name)) > 10**5).any():
print "problem with", obj_name
sc = obj.getScale()
#print obj_name, self.physics.getRotationMatrix(obj_name).flatten()
obj.setMat(self.render, LMatrix4f(LMatrix3f(*self.physics.getRotationMatrix(obj_name).flatten())))
obj.setPos(*self.physics.getPosition(obj_name)[:3])
obj.setScale(sc)
# change camera movement
self.camera.setPos(1.5,3.5,1.5)
#self.camera.lookAt(0,0,3)
self.camera.lookAt(*self.physics.getPosition(self.physics.camera_focus)[:3])
#print self.t, self.physics.getPosition(self.physics.camera_focus)
real_time = time.time() - self.starttime
if self.textObject:
self.textObject.setText('Time: %3.3f s\n%3.3fx real time\n%s' % ( self.t, self.t/real_time , ""))
time.sleep(0.0001)
if self.t>80:
self.userExit()
return Task.cont
app = MyApp()
import cProfile
import re
#cProfile.run('app.run_no_gui()')
app.run()